Behind the
Polygons.

Hi, I'm the creator behind Woodzhub. I specialize in turning abstract concepts into tangible 3D realities. My journey began with a simple curiosity for how video games were made, which quickly spiraled into an obsession with topology, lighting, and composition.

When I'm not tweaking render settings, I'm exploring new frontiers in WebGL and interactive web experiences.

Technical Arsenal
Blender Houdini Unreal Engine 5 Substance Painter Three.js
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